January 15, 2014

All the Time: An Adaptation

All the Time or also known as Time Enough at Last is a film surrounding Henry Bermis, a banker who has the addiction of reading books. Because of his job and his wife, he can’t have all the time to himself reading. Until one day in the bank where he is working at, he spends his lunch time in the bank vault until suddenly he heard a loud boom. This made the vault shake, making Bermis unconscious. When he got out of the vault, he sees no one on sight, all just rubble and destroyed building. As he is alone in a shelter where he is eating, he fell in despair that he is ready to commit suicide when he found a revolver on the way. His despair became joy when he saw the library destroyed but the books are still in good shape. When he was about to pick up his glasses and to start reading, his glasses broke and without those, he couldn’t read.
               An Adaptation of this story would go like this.

               Once there was a student who was fond of playing computer and video games. He would always play any video game in his free time at school or even at home. Even through breaks where there are many chances of socializing with one another he would still insist on playing these games. He would cut his expenses just to save up to buy a new game one after the other. He barely talks to his parents and spends most of his time at home staying in bed playing video games. Every time when it comes to dinner time, he would always be disturbed to come to the dining table forcing him stop his game play. He wishes also that there would be no more school so that he could have all of the time in the world to play his games. His wish also implicates that he wishes he could play his games when he wants and anywhere he goes. Just a past few days have passed and he got full of these. He now skips classes just to play and even does not eat dinner or breakfast with his family anymore. He even shouted back to his parents and never spoke to them. Then there he says “Ahh! At last all the time I need to play has come”. Not so long after this happened, his game console broke. He felt loneliness and realizes that he would have no future with just spending his time playing games. He realized the value of having the family together even it was a small time. 

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